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Thread Statistics | Show CCP posts - 88 post(s) |

Nyla Skin
Maximum fun chamber
89
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Posted - 2012.10.11 06:48:00 -
[1] - Quote
CCP Phantom wrote:CCP karkur introduces in her latest devblog our ideas how to improve tactical awareness in general the visual aspects of targeting in special. You can find the devblog here. Please use this thread for all your constructive feedback.
I get error 500 - internal server error from the link.
On topic:
Quote:That is; the opacity of the hit icon will indicate the impact to YOUR ship. If the hit takes a big chunk of your hitpoints (HP), you will see the attacker's hit icon flash strongly even if it was a pretty lousy shot for their equipment.
I don't think opacity should have anything to do with information about my ship. Opacity is one of those things I would rather adjust myself to my personal tastes.
I also don't like the circular shield/armor/structure display. Its not intuitive which part of the circle is shield and so on, while with the current bar display its obvious that the defenses are attacked in top-to-bottom order.
Circular targeting icons are fine though. |

Nyla Skin
Maximum fun chamber
89
|
Posted - 2012.10.11 07:17:00 -
[2] - Quote
Sinooko wrote: How about 'chance to hit' indicators.
Blue, "You could hit this with 1400's at 5m" Green "Pretty good chance of hitting, you will likely do decent damage" Yellow "This will be a challenge but it's doable." Red "You would have an easier time shooting off a squirrel's nut with a BAR with no scope at one KM."
While that looks like a good idea at first glance, it would propably cause lot of stress to the servers which would have to do all those calculations for hundreds of players on grid in real time.. |

Nyla Skin
Maximum fun chamber
89
|
Posted - 2012.10.11 10:05:00 -
[3] - Quote
The thing that I don't like is that the new circular indicator doesn't actually improve the display in any way, so the change is purely cosmetic. Changes in indicators just for cosmetic reasons I oppose. Especially as I see this change as a step to a more obscure UI. |

Nyla Skin
Maximum fun chamber
89
|
Posted - 2012.10.11 10:11:00 -
[4] - Quote
Peter Tjordenskiold wrote:I would like this style better : http://i.imgur.com/8szst.png3 rings. The outer most one is the shield, the mid one is armor and the inner one is hull.
This is a better idea than what was in the original topic. Now there is again hierarchy, from the edge toward the center. |

Nyla Skin
Maximum fun chamber
89
|
Posted - 2012.10.11 10:23:00 -
[5] - Quote
BobFromMarketing wrote: I have no issue discussing that topic. I do in fact find the people complaining about how confusing it is to be frighteningly dim.
You aren't actually discussing anything, just throwing out random ad hominem arguments. |

Nyla Skin
Maximum fun chamber
94
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Posted - 2012.10.12 06:13:00 -
[6] - Quote
space chikun wrote: If only our shield / armor / hull / cap indicators were transparent and more hud-like, folks would understand what they're going for. That needs to be updated, too. I'd like to see it de-coupled from the butans somehow.
Why in the blooming earth do INDICATORS of all things need to be transparent? What possible purpose would not seeing indicators clearly have?
I will again second the suggestion given earlier in the thread. Make the indicators three concentric circles. Shield on the outside, armor in the middle, structure on the inside. That way it is at least intuitive which is which. When suffering damage, the shield indicator goes full circle before moving to armor and so on.
If indeed having the indicator as a circle is crucial to CCP? Maybe because circular indicator looks nice when it blinks.. I wish not all practicality was sacrificed on altar of "looking pretty".
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Nyla Skin
Maximum fun chamber
107
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Posted - 2012.10.16 09:01:00 -
[7] - Quote
CCP karkur wrote: Did you know that if you click on the blue DEV badge you will jump to the next dev post in the thread?
I for one would want it to jump to the last dev post as opposed to first.. |
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